Chill Out! by Loree Brown
Roll a die to see who starts the game.
Highest number begins & play continues clockwise.
When player stops on
WARNING he must state a warning sign of anger. If he cannot, he loses a turn.
When player stops on CHILL he must state the
four ways to calm the bodys anger
energy. If he cannot, he goes back to start.
When a player stops on CHOOSE he
must give the four ways to focus the mind on positive action. If he cannot, he
must take TIME OUT by losing a turn and may reenter the game at the arrow.
When a player stops on DRAW he takes the top card & states a positive way to
resolve an angry situation. If he cannot, he goes to TIME OUT and loses a turn.
The first player to reach WIN wins the game.
Directions for making the game:
Click on the image to
the right to print a gameboard.
Use a file folder, poster board or a large piece
of paper to glue on a checkerboard or other used gameboard. Blow up the pattern
to the desired size. Glue on the words in blocks you have marked with a marker.
Colorful paper, drawings, stickers, etc. will make the board more interesting.
The "Draw" cards are only suggestions. The
students can make up situations of their own in addition to or instead of those
provided. Glue them on old business cards, half of an index card, etc.
Game pieces can be small tube tops painted with
nail polish, shells, buttons, pennies with stickers on them, small erasers, etc.
Four ways to calm the bodys anger energy:
Stop. Breathe deeply at least three times.
State three positive things you are thankful for.
Pray for the person or situation you are angry
about until you feel calm.
Quote three Bible verses until you feel calm:
"In your anger
do not sin; when you are on your beds, search your hearts and be silent." Ps.
"Refrain from anger and turn from wrath; do not fret it only leads to
evil." Ps. 37:8
"A fool gives full vent to his anger, but a wise (person) keeps
himself under control." Pr. 29:11
"A gentle answer turns away wrath, but a harsh
word stirs up anger." Pr. 15:1
"Do not be quickly provoked in your spirit, for
anger resides in the lap of fools." Ec. 7:9
"In your anger do not sin. Do not
let the sun go down while you are still angry, and do not give the devil a
foothold." Eph. 4:26
"(Be) slow to become angry, for mans anger does not bring
about the righteous life that God desires." James 1:19-20
Think of three positive things that would
solve the problem and choose the best one to try to get the matter settled. If
that cannot be, imagine Jesus standing there. Have an imaginary conversation
With him about what you should do.
Four ways to focus ones mind on positive action:
Meditate on happy things
Positive mental imaging
sing a happy
Think of three nice things that could make things better. Choose one to
Do something positive that resolves or helps to
resolve the problem
Copyright, Loree Brown 1994 used with